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Peer-Reviewed Publication
Sci Rep2024;14(1):21016.September 9, 2024Journal Article

The regulatory status of health apps that employ gamification.

Oscar Freyer1,2, Kamil J Wrona3, Quentin de Snoeck4,5, Moritz Hofmann2, Tom Melvin5, Ashley Stratton-Powell5,6, Paul Wicks7, Acacia C Parks8, Stephen Gilbert9
1Else Kröner Fresenius Center for Digital Health, TUD Dresden University of Technology, Dresden, Germany.
2WhalesDontFly H&F GmbH, Berlin, Germany.
3Bielefeld University of Applied Sciences and Arts, Bielefeld, Germany.
4Therapixel, Nice, France.
5School of Medicine, Trinity College, University of Dublin, Dublin, Ireland.
6RQM+, Altrincham, Cheshire, UK.
7Wicks Digital Health, Advantage House, Stowe Court, Lichfield, UK.
8Liquid Amber, Cortland, OH, USA.
9Else Kröner Fresenius Center for Digital Health, TUD Dresden University of Technology, Dresden, Germany. stephen.gilbert@tu-dresden.de.

Abstract

Smartphone applications are one of the main delivery modalities in digital health. Many of these mHealth apps use gamification to engage users, improve user experience, and achieve better health outcomes. Yet, it remains unclear whether gamified approaches help to deliver effective, safe, and clinically beneficial products to users. This study examines the compliance of 69 gamified mHealth apps wi…

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